Ivo Ivanov是一位经验丰富的声音设计师和电子音乐家，拥有20多年的行业经验。 最开始，我们让Ivo给我们声音设计师们分享10个小秘密。
One of the great things about being a hired gun is that you get to experiment with a plethora of disparate genres, honing the best tools for the job as you go. Eventually, certain truths become self evident—for instance, what’s good for hip-hop is poison for classical music (though that may have been obvious from the outset). As you go along, you begin to learn specific methodologies for scrawling out the appropriate signatures of each given genre.
George Lucas once said that “sound is 50% of the movie-going experience”. It’s a statement that holds true even moreso today, now that we have so many new and immersive mediums through which audio can complement picture.
Let’s begin with what you won’t see in this article: You won’t find the customary list of mics, their governing attributes, or a list of instruments they flatter; mics age differently, making that kind of list largely moot. Also, it wouldn’t necessarily help if you didn’t have those microphones, many of which are quite expensive.
The Kontakt sampler plugin by Native Instruments has come a long way since it was first released in 2002; it went from being the underdog (compared with Tascam’s Gigastudio) to the most dominant sample editing and playback software in the industry. Though we’ve only been developing commercial Kontakt libraries since 2007, we’ve been using it since the very beginning. In this series, we’ll help you optimize your workflow and make the most of Kontakt, no matter what DAW or platform you’re using.
Positioning your monitors and listening position is crucial to creating an accurate mixing environment. The first step is to pick the best possible arrangement for your workstation and speakers.
Microphone selection and placement is an art. These placement tips can help you get started but there are multiple ways to mike any instrument, and the mics you select will affect the optimal placement for a given application. Some of these microphone-placement suggestions can be used in live applications, as well as for studio recording.